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The Molt – At Evil’s Core (Core Rulebook)

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Each triumphant day that passes, Humanity inches closer to its inevitable destruction!Here, beneath the surface of the planet, an intense heat has been boiling and bubbling, waiting to erupt. For centuries, the denizens of the Kr have awaited the widening

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Each triumphant day that passes, Humanity inches closer to its inevitable destruction!

Here, beneath the surface of the planet, an intense heat has been boiling and bubbling, waiting to erupt. For centuries, the denizens of the Kr have awaited the widening of a crack large enough for the Molt to commence. And now, in Grift, one such rupture has torn a gash through the human realm.

How long will it take for the transformation of the Molt to complete? Will you stand by and watch as the earth sheds its outer crust, making way for the Kr and its inhabitants to overcome humanity? Or will you rise up, ripping off the scabs that are Galgenbeck, Kergs, and the like?

What isThe Molt?

The Moltis a self-contained, rules-light RPG based on and compatible withMrk Borg.

Set in the center of the Mrk Borg planet, players take on the role of monstrous creatures hellbent on destroying the humans so their god can return to traverse the earth.

The Molt – Core Bookfeatures:

  • A brief history – How Fatuma, a mad warlock, and their followers escaped persecution for stealing three eggs of SHE by fleeing into the cracks of the Grift. This sect unleashed a new evil inside the planet when the magick of the subterranean denizens fused with the eggs of the god.
  • Locations Across the Kr – A look at some of the places your band might explore while playing.
  • Fire to Ashes – Fatumas prophecies of how the outer world will end and rules on how these Torments will occur in gameplay.
  • 8 Fast & Easy Steps to Character Creation – Rolling dice to determine everything about your character sure makes it feel like they will not live long. This includes 8 character classes like the Burnadzi, Basalites, and Greyskrulls. It also has charts for Irritating Idiosyncrasies, Misspent Youth, and Battle Scars to really give your character that extra level of filth.
  • Magick – New rules and repercussions for harnessing the arcane.
  • Optional Rules – For your bands background and devastating Cataclysmic Condemnations.
  • Creatures – Nasty things to challenge your bands fortitude.
  • Quick Rules – All you need to dive in and start playing.
  • GM Tables – Adventure Sparks, Random Encounters, Interdimensional Rifts, Relics, Stealing from the Dead, and more.
  • An Introductory Adventure – It includes random tables so the adventure can be replayed numerous times.

Full color, 112 pages, printed end sheets, A5 Hardcover with soft touch lamination.

Cost: $25

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